I'm a senior at Harvard studying mathematics and physics, fascinated by the nature of computation, information, and randomness.
Most recently, that's meant studying questions in quantum learning and algorithms motivated by bottlenecks in experimental systems. My work focuses on leveraging randomness as an algorithmic resource and using techniques from robust statistics to build tomography protocols that are agnostic to input corruptions.
A wave and I said
hi
to sky, as salt and
sea
said bye to me.
Vagator Beach, Goa, India
Previously, I went on leave to work on perception and controls for Neuralink's surgical robot, and I maintain various interests in medical technology, social choice theory, and theology. In high school, I worked part-time at a few startups and also thought about machine learning for dynamical systems at the U.S. Naval Research Laboratory and George Mason University.
Notable open-source work:
probability and analysis modules
an indie game studio
an online math ecosystem for TJ VMT
real-time chord detection in C++
3D ripple animation in react-three-fiber
Myrtle Beach, SC
In another life, I was a child actor at Sight & Sound Theatres before getting addicted to game development and later founded an indie studio. I also love beach running, hiking, and climbing, though I'm terrible at the latter.